Description
Play Spiral Knights on iPhone and iPad. SKapsule runs the real desktop client on your device: a bundled Java 25 runtime, the game's OpenGL renderer translated to OpenGL ES, OpenAL audio, touch and controller support, and Web or Steam login.
Experimental. JIT is required: enable it with the built-in helper (pairing file + LocalDevVPN) or the StikDebug app. The game (about 440 MB) downloads from the official servers on first launch. Unofficial, not affiliated with Grey Havens or Three Rings.
Change Log
First public release.
Added
• Runs the real Spiral Knights desktop client on iPhone and iPad: a bundled Java 25 runtime, the game's OpenGL renderer through gl4es, OpenAL audio, and Web or Steam login (including Steam Guard). The game downloads from the official servers on first launch.
• Built-in JIT: a bundled helper enables JIT with a pairing file and LocalDevVPN, no other app needed. The StikDebug app still works, and is handed the JIT script automatically.
• Touch controls with an editor (position, visibility, size, opacity, resolution), also reachable from the sidebar before launching. Bluetooth controllers, keyboards, and mice and trackpads on iPad.
• Mods: download the Spiral Knights Modpack, apply, and remove, restoring the game's own files. Configs that clash with game updates are never replaced.
• News card with the current in-game events, from the same feed as KnightLauncher.
• Game Mode on iOS 18 and later.
• Crash reporting to Sentry, scrubbed of credentials and emails, with a switch in the sidebar. Share Logs collects every log a bug report needs.
• Update notice on the home screen when a newer release exists.
• Buy Me a Coffee button on the home screen.
Requirements
• iOS/iPadOS 17.4 or later, and JIT.
Full Changelog: https://github.com/SKonstruct/SKapsule-iOS/commits/v1.0.0
Version
1.0.0
Last Updated
October 19, 2026